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Staff, roles & settings

Exceptions for one person

Roles handle the common cases, but now and then one person needs a little more — or a little less — than their role gives them. "Mary at the front desk may also record baptisms." Rather than invent a whole new role, you can grant or deny a single permission for that one person, and it sits neatly on top of whatever their role already allows.

Where it lives

Open the person in Settings → Staff & Teams and find the Access panel on their staff card. It shows that person's effective access — everything their role gives them, plus any exceptions you have already made, all in one view — so you can see at a glance exactly what they can do. Each permission appears as a small chip with a ✓ or a — beside it; a chip outlined in oxblood is one you have already excepted.

Grant or deny one permission

A *Deny* is just as useful as an *Allow*. If, for instance, you are happy for someone to build and publish schedules but would rather they did not approve a sign-up over one of your scheduling rules, deny them Ministries → Override schedule rules and leave the rest of their access alone.

Actions here, module doors in the role

The Access panel deals in actions — the individual things a person may do inside a module. The module door itself (whether they may open Baptism, Events or Connect at all) comes from their role, set in the role access matrix. So think of it as two layers: the role decides which rooms are open to them, and an exception adjusts what they may do in one of those rooms.

Two rules are worth knowing:

How exceptions layer on the role

An exception is an addition to the role, not a replacement for it. The role is the starting point; each Allow you add hands this person one extra permission, and each Deny removes one they would otherwise have. Everything you have not touched still follows their role exactly, and the panel says so plainly: *None — this person follows their role exactly.*

Only genuine differences are stored. If you set a permission back to whatever the person's role already says, Vianney simply drops the exception rather than keeping a switch that changes nothing — which is also how you undo one. Remove an exception at any time and the person falls straight back to what their role allows.

What you cannot except

The module-door reminder

Actions live inside modules. If you are about to allow a specific action for a module the person cannot otherwise open — say, *Record a baptism* for someone with no Baptism access at all — Vianney warns you before you add it: *this person can't open Baptism, so this won't show anywhere.* Give them the module too, through their role or the matrix, and the new permission becomes usable.

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